Trap
ContinuousAll-Out Attacks
View:
3607
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
All-Out Attacks — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 45.5 · Deck: 43.5 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Board breaker / Going-second
Why it scores here
All-Out Attacks is a continuous trap that only punishes Special Summons: it forces the summoned monster into face-up Attack Position and makes it attack if able that turn. That is a mild tempo effect, not a negation or removal, so it converts into little advantage on its own. Its score comes from being a cheap, single-copy trap that 89 recent decks run across 35 archetypes (verified deck evidence), not from its effect strength. No combo evidence exists, so the combo axis stays low, and the high deck count confirms accessibility and portability rather than power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set as a trap and reachable by normal trap setting with no searcher evidence; 89 decks running it supports a practical but not hand-live route (observed, inferred). |
| Combo & Conversion | 15 | No combos_evidence rows and no combo examples; the card only reacts to Special Summons and builds nothing by itself (verified text, data gap). |
| Resource Economy | 10 | No draw, search, or recursion effect in the text; the card neither gains nor refuels cards (verified text). |
| Effect & Interaction | 35 | Punishes Special Summons by forcing Attack Position and a must-attack restriction; soft, situational interaction with no negation or destruction (verified text, inferred strength). |
| Material Utility | 5 | Trap card with no monster body, so it provides no material value (verified frame_type). |
| Resilience & Flexibility | 35 | Sits face-up on the field and can be removed by generic backrow removal; no redundancy or recovery route is shown (inferred, no combo or guide data). |
| Deck-Building Efficiency | 75 | Typically 1 copy per deck (74 of 89 decks), no garnet or lock, and splashable across many archetypes (observed deck stats). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Board breaker. Intrinsic ≈ 45.5, Deck ≈ 43.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, near-free-roll trap with clean one-copy deckbuilding
- Broad cross-archetype portability (35 archetypes)
- Mild tempo punishment against Special Summon lines
Weaknesses
- Effect only forces position and attack, so it does not stop the summon itself
- No combo, searcher, or resource value
- Contributes little when the opponent does not Special Summon
Best use
Set-and-forget backrow punisher against Special Summon lines. Decks: Bamboo Sword, Exodia, Greed, Elemental Hero, Phantom Knights. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap text: on Special Summon, the monster goes to face-up Attack Position and must attack if able that turn; 89 recent decks run it; 74 run 1 copy, 4 run 2, 11 run 3; Present in 35 distinct archetypes
- Observed: Usage statistics: 85.7% inclusion in Bamboo Sword and 75% in Elemental Hero; Top partners include generic staples such as Morphing Jar #2 (66.3%) and Reverse Reuse (59.6%)
- Inferred: Role is a soft Special Summon punisher, not a true floodgate; Generic staple status reflects portability, not intrinsic power
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no starter-count data — deck resilience is estimated






